Bloodborne Blockout (University Project)
Overview...
Overview...
For my first University project, I was tasked to recreate a level from any game to improve my 3D modelling skills in Autodesk Maya. The game I chose was Bloodborne because of its complex and organic geometry. The section of the game I decided to recreate was Cathedral Ward as the interior setting was more manageable in scope and the given timeframe.
Ultimately I wasn't able to fully recreate everything in the Cathedral but I think I've made good progress with the time I was given.
Comparison Images:
Final Renders: